The Colony is in its second season on the Discovery Channel.
Day Twenty Nine
Three intruders test the colonist’s defenses by breaking into the compound to steal supplies.
Intruders (3) (CR 1, HD 1d8+1d10+4)
Occupation: Blue Collar Human Strong Ordinary1/Tough Ordinary1
N Medium Humanoid
Init +1 Spd 30
Listen +2, Spot +2
AC 13 (FF 12, Touch 13)
hp 14 (Disabled -2/Dying -15/Injury 14)
Saves: Fort +4, Ref +1, Will +0
Atk +3 base melee, +2 base ranged; Grapple +3;
+3 Melee (Club 1d6+2/crit 19-20/x2)
+3 Melee (Unarmed strike 1d3+2/crit 20/x2)
Strong Ordinary Features: Defense Bonus (No Armor) +2, Reputation Bonus +0; Tough Ordinary Features: Defense Bonus (No Armor) +2, Reputation Bonus +0, Abilities: STR 14, DEX 12, CON 15, INT 13, WIS 10, CHA 8
Feats: Alertness, Brawl, Simple Weapon Proficiency.
Skills: Craft (Mechanical) +1, Disguise -5, Drive +5, Forgery -3, Intimidate +3, Knowledge (Popular Culture) +2, Knowledge (Streetwise) +2, Listen +2, Profession +4, Repair +2, Spot +2, Swim +3. Goods: Wealth Bonus (5).
The colonists are running out of water. Creating a cistern is a relatively straightforward task (Craft (structural) 10).
That same day the colonists discover a crocodile in a nearby pool.
Animal (Crocodile) (CR 2, HD 3d8+9)
N Medium Animal
Init +1 Spd 20 or Swim 30
Senses Low-light Vision (Ex); | Listen +4, Spot +4
AC 15 (FF 14, Touch 11)
hp 22 (Disabled -3/Dying -17/Injury 17)
Saves: Fort +6, Ref +4, Will +2
Atk +6 base melee, +3 base ranged; Grapple +6;
+6 Melee (Bite 1d8+6/crit 20/x2);
+6 Melee (Tail Slap 1d12+6/crit 20/x2);
SA: Improved Grab (Ex)
SQ: Hold Breath (Ex) Abilities STR 19, DEX 12, CON 17, INT 1, WIS 12, CHA 2
Feats: Alertness, Skill Focus: Hide.
Skills: Hide + 7, Listen + 4, Spot + 4, Swim + 12.
Special Attacks: Improved Grab (Ex): To use this ability, the crocodile must hit a Medium-size or smaller opponent with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom. The crocodile automatically deals bite damage each round it maintains the pin.
A more impressive device is a combination of a motorcycle and cart, with the motorcycle acting as a rudder like a motor boat (Craft (mechanical) 20). Using this device allows the colonists to search far and wide.
What a mess. The colonists make a lame attempt at security by posting a guard, Michael, who then utterly fails everyone by falling asleep. This alone is not unexpected — what’s astonishing is how the colonists don’t actually learn from this at all. Reno is the only one who seems to even notice that this is a concern. When the colonists discover a crocodile, everyone but Reno wanders off to watch it get killed. Reno points this out…AND STILL NOBODY POSTS A GUARD THAT NIGHT.
There are a couple of interesting things going on in this episode. If you listen closely, it’s clear the colonists “got the go ahead” to kill the crocodile. It makes you wonder what else they’re getting the go ahead on (did they ask “do we need a guard tonight?”). Reno invents a vehicle, which half the time is supposed to be a form of escape — a thoroughly impractical idea — and the other half of the time is a scouting vehicle.
A scouting vehicle? Now? The first crew in Season One was always working on creating scouting vehicles. These colonists seem to have just discovered the concept of exploration, all the while whining how there’s no food to be found within walking distance. The crocodile was likely placed in a nearby pool just to keep their lazy carcasses alive.
The colonists are escaping to…where? Like in Season One, all of a sudden the colonists begin formulating a plan to leave. I thought this was a COLONY not a temporary rest stop. Where are they going? It’s becoming clear the producers tell the colonists to pack up and leave.
This season is a demonstration of colonists circling the drain. It would make for an interesting series of scenarios where the colonists suffer setback after setback and eventually have to flee and take their chances elsewhere. That would be an interesting game.
It just makes for a terrible show.