I will definitely not beat Fallout: New Vegas anytime soon, so I thought I’d share some of my impressions after my first hour of play. Initially, the game feels very much like Fallout 3. The graphics are about the same (showing its age), if not a little bit better, and the movement is still the same ol’ Fallout 3. The HUD hasn’t changed and that familiar Pip-Boy on your wrist feels like putting on an old glove. And for the first 10 minutes, New Vegas might just feel like a huge expansion pack to Fallout 3. But no, the protagonist and story are different and once you start to play, the nuances of New Vegas will be a welcome addition. Granted, I haven’t found too much that’s new so far, but the ones added, give a better flow to the combat.
As soon as I was done restructuring my face, answering personality questions, and giving myself a name, I thanked the doctor and headed out towards the door. The speed of character creation, by the way, was a nice change of pace.
The sun is blinding and your vision is hazy upon first stepping outside, just like walking out of the vault in Fallout 3. The doc told me to see Sunny Smiles to learn how to survive in the desert before I left. Of course, I didn’t do it right away and started exploring the quaint town of Goodsprings. Everything felt familiar from exploring houses, to opening mailboxes just to see what’s inside. The desert felt extremely barren and dry as I saw some tumbleweeds make their way across the cracked roads. There’s even some vegetation present. It might sound boring, but the look was visually striking. Once I was done exploring, I headed over to see Sunny and thus started a tutorial section on how to use weapons.
I was handed a rifle and was told to shoot some bottles teetering off of a fence. And boy, does the shooting feel so much better with the inclusion of looking down the ironsights. It feels so much more natural giving a greater sense of pinpoint accuracy. It’s such a simple change that adds to the overall gameplay. Soon after, it was off to kill some geckos that have been tampering with a local well. Slowly sneaking in, I crept up to the well area and saw them. Unfortunately I wasn’t sneaky enough and they ran towards me like those lizards that can run on water. Very cool animations. Aiming down carefully, I popped each one in the head in real time and was treated with a cool slowdown cinematic of my kill. I used VATS later on, on a second set of geckos tampering with another well and I started to remember the good times I had with Fallout 3. I ended it there on the way to look for some supplies to give to Sunny.
I didn’t really play much in terms of continuing the story, but already I’m digging the changes I’ve experienced in Fallout: New Vegas. The game has rekindled my desire to play Fallout once again and I can already see myself getting addicted for hours upon hours.
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