Generally speaking, offices are pretty boring places. Everybody sits around having meetings, or on the phone, or typing on their computer. Occasionally they have a meeting, or lunch. This is where money is exchanged over virtual networks, business deals are done, and the real corporate power resides. Which of course is why heroes end up bashing the door down and shooting up the place.
According to d20 Critical Locations, executives spend 1d8+8 hours per day in their office. Each office is supported by a staff of secretaries, a personal assistant, a receptionist, and junior executives in smaller offices. If need be they can call upon 1d4 security guards in 2d6 rounds.
Finding files on a corporate network requires a Computer Use DC 25 check and 10 minutes of time. Common objects that might break in an office:
- Glass Door: Defense 4, Hardness 1, 2 hit point.
- Chair: Defense 6, Hardness 2, 5 hit points
- Computer: Defense 7, Hardness 2, 5 hit points.
- Generic Office Equipment (photocopier, fax, etc.): Defense 6, Hardness 5, 10 hit points.
Elevators move at 2 floors per round. Characters who don’t want to wait can always take the stairs. Running up stairs counts as two squares of movement, up to a number of rounds equal to the character’s Constitution score, after which Con checks (DC 10+1 per additional check) are required. On a failed check the character must rest for 10 rounds.
Need a floor plan? Look no further than the Mad Men office floor plan by CerpinTaxt
Office environments aren’t places you stay in, unless you’re playing an episode of Mad Men. On the other hand, you can always…
- Break In: The heroes have to get some important piece of information from an office. It might be as simple as breaking into the place at night, or it might be a more complex sting that requires a character going undercover. Hope he knows his corporate lingo!
- Break Out: The character is an office drone that realizes he’s in danger. Perhaps security has been called. Perhaps he realizes he’s now in a vast virtual matrix. Perhaps his office mates have turned into zombies. Whatever the case, he has to get out even as his enemies close in.
- Home Away from Home: For more corporate-minded heroes, this might well be their home base. Even federal agents have a desk somewhere. If it happens to be a private headquarters, all the better – villains just love attacking heroes on their coffee break.