Armor types add depth, more options and tactics
Perhaps the largest, new feature in Halo: Reach is the inclusion of armor types. Essentially, armor types are special abilities that will help give you an edge in combat. Jet Pack, for instance, gives you a convenient way of reaching elevated sniping spots or escaping an ambush, while Hologram sends out a replica of yourself to draw fire. Using your ability triggers a cool down, and getting caught while its regenerating can sometimes be just as bad as jumped while reloading your weapon.
Each armor type has its purposes, but some of them are better suited for different multiplayer modes. Hologram, for instance, is perfect for sniping maps where most players are camping and waiting for someone to foolishly peak out from cover. Armor Lock, an ability that immobilizes you but grants you temporary invincibility, has limited uses in free for all mode but is a terrific tool to use in team oriented gameplay types. One player can run in and soak up bullets while using Armor Lock, enabling their team mates to follow and clean out the enemy while they’re distracted.
It’ll take a little getting used to armor types, as they definitely do add a new dimension to multiplayer and open the door to countless new combat tactics. Armor abilities aren’t quite as well utilized in single player, though even there they still periodically have their uses.
Everything you’d expect a Halo game to be
To put it simply, Halo: Reach is more or less exactly what you’d expect a Halo game. From its epic, orchestral soundtrack to its familiar gameplay, Halo: Reach is the same Halo fun that fans have been enjoying for almost a decade now with a handful of exciting new additions to keep things interesting.
If you’ve always loved Halo, Halo: Reach will be perfect for you. It’s Halo, only more of it. There’s enough new content (whether it be a brand new campaign, new weapons, multiplayer modes, armor types, new maps, etc.) to appease returning fans, but it’s the fact that Halo: Reach does such an efficient job of accumulating almost every facet of the Halo multiplayer experience in one game that really makes it worth your money.
It’s perhaps a little disappointing that Halo: Reach elects to refines and augment the combat experience instead of pushing it forward to its next evolutionary stage (get it? Halo: Combat Evolved?) but perhaps that’s just being greedy and asking too much from an already stellar title. It’s not revolutionary –it’s just a hell of a lot of fun.
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